UNIT 1: Introduction to Visual Basic 6.0.
This unit faces a first contact with the development environment of Visual Basic as well as the installation of the application and its various options. A brief reference to the programming methodology and the meaning they have screens that make up the development environment.
Programming methodologies.Object-oriented programming.Features of Visual Basic 6.0.Installing Visual Basic 6.0.Development environment.
Project Demo of a Hotel Management System
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UNIT 2: Building Applications.
The purpose of this unit is to introduce students to programming methodology by presenting a graphical environment as essential contacts such as properties of objects and events associated with each object. Presents the most common controls in order to perform the first application. Finally indicates the mechanism to generate standalone executable files.
Creating a new application.Programming Methodology graphical environments.Design the form or screen.Common controls.The first application with Visual Basic.Creating standalone executables.
UNIT 3: Code Generation and programming language.
This is perhaps one of the most important units since it lays the foundations of programming in Visual Basic. We present the various instructions that the programmer has to make their applications and data management that allows Visual Basic.
Application code and items in a window.Description of Variables (names, types, designation and scope).Data types and ranges.Constants.Operators.Procedures and functions.Control structures (for, if ... else, case, goto, while, ...., etc..).Arrays of data.Arrays of controls.Data structures.
UNIT 4: Other programming.
The fourth unit complements the previous one and there are some more advanced programming concepts. Likewise shows the controls displayed by default for the creation of applications.
Creating controls at runtime.Code modules.Collections.System objects.Other system controls.
UNIT 5: Menus and Dialog Boxes.
One of the most necessary in any application is the existence of a menu that allows the user to access the various options that the program has, likewise presents the mechanism that allows submitting various dialog boxes and forms in a single application.
Creating menus.Dynamic menus.Menu items.Pop-up menus.Creating dialog boxes.Predefined dialog boxes.
UNIT 6: Manage mouse and keyboard and application debugger.
This unit facing events (events) that is capable of generating the keyboard and mouse to try taking advantage of such examples of error handling that uses Visual Basic and application debugger.
Events associated with the mouse.Arguments of the events associated with the keyboard.Events associated with the keyboard.Drag and drop techniques.Concepts Associated with the debugging of applications.Access to the debugging tool (debug window).Kinds of errors.Error handling.
UNIT 7: Treatment of graphics.
We present a mechanism for writing graphics and images to present on the forms. Also there are controls associated with the drawing of lines and shapes.
Graphic image controls and picture box.Line and shape controls graphics.Movement controls, drawing scales, and repainted.Painted in runtime.Color figures.Motion graphics.Draw on the printer.
This course is aimed at those who, knowing programming in any language, have no experience in using programming languages like Visual Basic graphics. Over the course is intended that students acquire the skills needed to develop applications with Visual Basic Windows without great effort.